Beginner Java @ Java Programming
Programming Network : The Programmer Store & Resources
Java 2: A Beginner's Guide
by Herbert Schildt
Paperback: 570 pages
Dimensions (in inches): 1.36 x 9.07 x 7.39
Publisher: Osborne McGraw-Hill
ISBN: 0072127422; 1st edition (November 21, 2000)
Book Description: Essential Skills for First-Time Programmers! This Beginner's Guide is Designed for Easy Learning: Modules: Each programming concept is divided into logical modules (chapters), ideal for linear learning Goals: Each module opens with the specific programming skills you'll have by the end of the module Ask the Experts: Q&A sections throughout 1-Minute Drills: Quick self-assessment sections to check your progress Annotated Syntax: Example code annotated with commentary that points to the particular technique illustrated Projects: Coding exercises contained in each module that build on one another, from simple to complex Mastery Checks: End-of-module reviews that test proficiency using multiple-choice, fill-in-the-blank, and simple coding questions
Book Info: (Osborne) Essential skills for first time Java users from a master programmer. Covers all of the core Java concepts, gives details on exception handling, and offers a self-paced learning format. All of the code and examples from the text are offered online at the text's companion Website which is discussed in the text.
From the Back Cover: Learn the basics of Java 2 programming from master programmer Herb Schildt.
This easy-to-follow guide explains why and how to use Java - the preeminent language of the Internet - and covers core Java concepts, including the fundamentals of object-oriented programming (OOP), program control statements, arrays, strings, methods, classes, objects, and packages. You'll also get full details on exception handling, the I/O system, multithreaded programming, and creating Java applets. To speed your progress, the source code for all examples is available free online. Start programming in Java right away with this self-paced, step-by-step learning solution.
This Beginner's Guide is Designed for Easy Learning:
• Modules - Each programming concept is divided into logical modules (chapters), ideal for individualized learning
• Goals - Each module opens with the specific programming skills you'll have by the end of the module
• Ask the Experts - Q&A sections throughout are filled with extra information and interesting commentary
• 1-Minute Drills - Quick self-assessment sections to check your progress
• Annotated syntax - Example code annotated with commentary that points to the particular technique illustrated
• Projects - Coding exercises contained in each module show how to apply what you are learning
• Mastery Checks - End-of-module reviews that test your knowledge using short-answer, multiple-choice, fill-in-the-blank, and simple coding questions
Instructor loves this book, January 21, 2002
Reviewer: zendog from Stoughton, WI USA
I'm a Java instructor, and I love this book. It's excellent for cross-training folks from the mainframe to the Web. The book is divided into modules that can be taught in instructor-led classes in the same order. Depending on your students, you could cover all modules in 8 days. Each section has "one-minute" drills that students can orally respond to (although the answers are in small print on the same page). Also, each module has sample programs that literally give students an order to follow as in: "Step-by-Step: 1. Create a new file called ..." My only disappointment is that the author didn't cover Java topics that are intermediate to advanced in nature because he does such an effective job. His module on Java Threading is so clear and consise that students can easily follow the concepts.
Very Readable, Plenty of information...., December 29, 2001
Reviewer: dcviper from Westerville, Ohio United States
Computer Graphics / Games: Photoshop Wire | CorelDRAW Wire | PC Games
Graphing Calculators | Shop 4 Calculator
© 2017, Programming Network